The logic behind the operation of ground-based consumable items, which provide positive combat effects when used, has been changed. The changes apply to all items except potions, which give +5 to characteristics. Consumable items can only be used if: the character is not on the water, the character does not have a similar effect of the same level, or the remaining duration of the similar effect of the same level is less than a minute.
Frozen arrow cooldown has been fixed.
Fixed incorrect display of class requirements on shields.
The display of requirements for a character's race, level, and class on items has been changed.
Added localization of class requirements on items.
Added localization of the list of equipment types on gems.
Added localization for the drop-down list of actions when player right-click on a character.
The button that removes yellow bags on the ground (drop) has been fixed and returned to the game client.
Fixed incorrect coordinates in the story quest to kill the mermaid queen.
Now Inert Stone shards turn into 10 units of dust if you double-click on them. Broken Inert Stone now turns into 100 dust when double-clicked.
When using a blessing potion, an effect appears on the character that displays the potion's cooldown time.
Alchemy:
The giblets within the recipes have been slightly redistributed.
The recipe for a Weightless Potion from level 4 alchemy has been removed.
A recipe for level 3 energy potion has been added to level 5 blueprints.
Balance:
We decided to introduce the 3rd equipment socket early. The chance of creating a 3rd slot when using a regular socket set is 30%.
Gems have been added to the game: Feng's Defense, Shark's Strengthening, Small Shark's Strengthening. You can find out more about them on the Wiki.
A level 3 energy potion has been added to the game, giving 60 spirit for 10 minutes.
Full Body Armor no longer reduces attack and movement speed. Now it gives 70 defense, 300 HP and SP.
Battle Array no longer reduces defense. It now gives 75 attack and 10 attack speed.
Economy:
Monsters in the Lone Tower 4, 5, 6 now drop special items that can be exchanged for Feng's Defense, Shark's Strengthening, Small Shark's Strengthening.
Lone Tower 4, 5, 6 are now home to 2 types of robots, each in a single copy, which have an increased frop rate of items that are exchanged for introduced gems.
Added Hexathlon quest. It has been redesigned into a daily quest. Details of quest work on Wiki.
Eternal Garden:
Taking a curse in the Eternal Garden can no longer be blocked. The curse is taken immediately as soon as the character stands on the first point.
Increased HP for champions. All 3 champion variants now have 210 attack speed.
IM:
The cost of the lucky socket set has been increased due to the appearance of 3 equipment sockets 150 > 250 IMPs.
Added to the Potions section: Battle Array, Full Body Armor, Reinforcement package 1 (test combined consumable).
Added Battleship Armor and a Triangle Sail to the Potions section.
A golden ax has been added to the Other section. The ax doubles the drop rate of logs, the ax breaks after 1000 chops on the tree.
Tickets that teleport to specific points in DW 1 have been added to the Other section. They can only be used while in DW 1 or DW 2.